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Firewatch game wapiti station
Firewatch game wapiti station












When I entered Delilah’s Thorofare Lookout, I felt real sadness. Shortly after that, Henry is finally able to cross the ravine that separated them up to that point. First about a false statement she made concerning two missing teenagers Henry had encountered very early in the game then because of more and more scary and disturbing discoveries she at least partly blames herself for.Īt the end of Firewatch, Delilah leaves with an earlier helicopter while Henry is still on his way to their meeting point at her lookout. In this moment it makes total sense for them two to actually hang out after summer is over and the job finished, something Delilah proposes during this scene.īut in the course of the events that follow Day 64, Delilah’s mood changes and she gets more and more worried. There is a rather romantic moment in Day 64, while the first fire breaks out and the two are talking during night time and watching it simultaneously from their respective towers. While Delilah is in communication with at least two other lookouts, a delivery person for supplied goods and various rangers, she is Henry’s only contact and rather fast the two are bonding. Two Forks Lookout is particularly beautiful at the beginning of Day 2. One of nine cache boxes – I liked them so much! 😀 The signposts can be very helpful. So I was very relieved, when she got in touch again after a while and the thing got sorted out. I had to be cool with Delilah, because it is funnier and less spooky when she is in a good mood and friendly towards Henry. I realised very quickly that it was different than in other games, especially in situations when it makes not so much difference for the story and not even an achievement is at risk. It happened to me once, that I annoyed Delilah. Also how open and outgoing Henry is towards Delilah has effects on their connection and later dialogues. Henry’s lines are conducted via multiple-choice (where silence is an option) and can quite influence the relationship to Delilah, even if only temporarily. Though it is not possible to contact Delilah at any time, Henry is able to report to her about every important (or not important) discovery and thus always when something strange or spooky happens.Īt some occasions, mostly during on-going tasks, it is also Delilah who starts the conversations. Nevertheless the two are more or less in constant contact via walkie-talkie from the moment Henry first arrives at his watchtower Two Forks Lookout. She is Henry’s supervisor, located at another watchtower, which can be seen at various spots from afar, but not accessed until the end of the game. Similar to the helping droids in Abzû, Delilah accompanies the player in Firewatch. Screen from the Prologue It is not possible to access this area later. He hopes to get a grip on with the new job, the change of scenery and the seclusion. Via an interactive prologue, Henry’s background is examined and one learns that he just became separated from his wife Julia, who had been diagnosed with early onset dementia at the age of 41 (two years prior to the game’s plot) and in the meantime had moved back to her family in Australia, while Henry had developed a drinking problem in recent times. The player fills the role of Henry who is about to start a job as a fire lookout in Shoshone National Forest. Among them also Firewatch, a game I finally played and though it is not long since I have finished it, I know for sure that it is a game that will stick with me.įirewatch takes place in the summer months of 1989. In his article for indieHAVEN, Simon Rankin writes about loneliness in games and lists 8 (non-horror) titles that “revel in creating a sense of isolation”. However it is the games transporting exactly this solitude, that have always fascinated me the most. A place no matter how scary, feels not that scary anymore as soon as a (friendly) NPC is there, whereas a place that is not really scary at all, can at least become spooky with the solitude. Not all alone though, because every now and then you have these helping droids around.”įor me it was always the solitude that generated most feelings of unease in Video Games. I was saying that I found it spooky somehow, to what he could not really agree, adding “Well but of course, you’re alone down there. I remember sitting with my homie outside a too crowded concert venue and talking about Abzû, a game I was playing at the time while my homie had already finished it. Please don’t read if you haven’t played Firewatch (until the end) yet! It is mainly for people who like to read stuff about games, after they have finished them. This post includes major spoilers, also about the ending.














Firewatch game wapiti station